添加MOD
无法显示的话需要到“truck_storage.sii”把这个文件解压出来,在文件里添加修改,修改后呀WINrar软件压缩打包,打包时文件名一栏改成“truck_storage.sii.scs”,压缩格式改成“储存”
之后扔到“我的文档”里haulin的文件夹的“Mod”里
如果不出意外应该可以使用新的车头
另外解压出来的那个“truck_storage.sii”不要删掉,方便以后再添加车子时重复使用,方法一样每次覆盖上次扔进去的文件既可
转自——a chen
车名啊!
用记事本打开truck_storage.sii
会出现下面这些东西
SiiNunit
{
@include "definition/fcl.sii"
@include "definition/fclass.sii"
@include "definition/fcol.sii"
@include "definition/fcol2.sii"
@include "definition/fcor.sii"
@include "definition/fla.sii"
@include "definition/flcc.sii"
@include "definition/i8600.sii"
@include "definition/i8600_2.sii"
@include "definition/i9200.sii"
@include "definition/i9300.sii"
@include "definition/i9400i.sii"
@include "definition/i9900i.sii"
@include "definition/kk100.sii"
...............(省略)
你下载的Mod车头的压缩包或文件夹里应该有一个同样路径文件但名字是这个车头名字的xxxxx.sii文件,把这个名字添加到主文件解压缩出来的那个“truck_storage.sii”文件里,改名压缩储存
然后扔到Mod文件里,同时把那个车头的Mod文件夹也扔进去
进入游戏就应该看到车了
哎!算了!举个例子吧,比如我今天下了一个新的车头,型号是福莱纳Classic XL2
此车型所在
http://pete379jp.s69.xrea.com/18woshaulin_trucks.html
网上下载下来一个文件包名字是“truck_z_flcx2a”,打开文件夹里面已有一个“truck_z_flcx2a.scs”的文件,用
WINrar打开,内在路径“\vehicle\truck\definition”里你会看到2个文件:“flcx2a.sii”和
“flcx2a.traffic.sii”,把这个名字记住,然后解压缩游戏主文件的“truck_storage.sii”用记事本打开,然后下移到最
后一个车头路径哪里比如原先是没有添加的类似(打比方)
..............
@include "definition/p387.sii"
@include "definition/s9513.sii"
@include "definition/vvn.sii"
@include "definition/w4900ex.sii"
@include "definition/w6900.sii"
@include "definition/ws.sii"
然后你把刚才记住的文件名添加进去,类似这样
...............
@include "definition/p387.sii"
@include "definition/s9513.sii"
@include "definition/vvn.sii"
@include "definition/w4900ex.sii"
@include "definition/w6900.sii"
@include "definition/ws.sii"
@include "definition/flcx2a.sii"
保存,然后用Winrar压缩,文件名一栏改成truck_storage.sii.scs
压缩格式选储存,压缩出来应该是一张纸上面有个压缩包的图表
把他和车头Mod文件一起扔到Mod文件夹里
注:我以上所解释的只是方法,车名是随自己下的Mod变更代入,有些电脑小白不要愚蠢到连车名都按部就班
另外刚才也说了解压出来的那个“truck_storage.sii”不要删掉,方便以后再添加车子时重复使用,方法一样每次覆盖上次扔进去的文件既可