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早从2012年Gamescom

早从2012年Gamescom


Back from Gamescom 2012

A small team from SCS Software made a quick two-day trip to Cologne, Germany, to "talk business" at Gamescom, the biggest European game show. We have spent most of the time in a section not accessible to general public - two of the huge halls atKoelnmesse are dedicated just for trade visitors to give them room for networking and business development talks. In fact we were so busy with the business aspect of the trip that we did not venture much into the public halls, staying away from the deafening sounds and big crowds. We haven't even managed to take any cool photos worthy of showing you on the blog. But the trip was very important for us and the future success of our games.

We try to keep an open dialogue not just with our fan community, but also with our publishing partners. They better have total confidence into us and our projects, to be willing to spend money and effort on massaging the retail as well as digital distribution channels to offer and promote our games. Big games industry events are a good opportunity for us to meet our colleagues from publishing companies in person and discuss our plans.

Without good partners who are specialists in the field, a niche game like Euro Truck Simulator 2 would hard time standing out among much bigger mass-market titles on the shelves. Inn fact without a network of reputable partners we'd have hard time even appearing on the shelves at all in most countries

We were also excited to meet a representative from Valve's Steam to discuss our chances to get our games on their service. We have tried submitting our games to Steam before, but without success (truck simulators really were considered too niche by their approval committee it seems, especially after a competitor truck game was given a chance but was not quite accepted so well by Steam players). In a few weeks, Steam is going to come out with Greenlight, a new system that will depend on fans of games to help them sort out candidates for inclusion on Steam. We definitely plan to be on Greenlight with ETS2 as soon as it launches; we have high hopes that we can count on your help! With the number of fans of our games, we should be able to get our voice heard. You are definitely going to hear from us again on this topic soon, asking you to join us in the rally to put our games to Steam!

To conclude this post, let us show you something that wasn't yet shown extensively - the central "hub" screen of the user interface system of Euro Truck Simulator 2. The game doesn't have a text-based main menu any more as did our previous games, and another set of menus for other in-game screens (the old "notebook" mental concept). With ETS2, we knew that the system needed to be more flexible to accommodate a lot of features, and yet we wanted to have a chance to make it understandable, to be able to liken it to an existing paradigm of control of an application or device. After some experiments, we settled on "desktop" approach - there is a central screen which you can think of as a desktop screen of the operating system on your computer, where we can add "application icons" for various features in the game. Where appropriate, related function icons are grouped into "widgets." We will make the "applications" appear over time on the desktop; we don't want to overload the player too soon with too much stuff. The learning curve is not too steep initially, but we have lots of room to add game features, which we plan to do even beyond the initial release of the game ;-).




[ 本帖最後由 宝马黄包车 於 2012-8-18 20:52 編輯 ]


从SCS软件的小团队很快做出了为期两天的访问,德国,科隆Gamescom,欧洲最大的游戏节目“谈生意” 。我们已经度过了一节无法访问到一般市民大部分时间-在巨大的大厅科隆只是为贸易观众奉献给他们的网络和业务发展的会谈室。事实上,我们与业务方面的行程繁忙,我们没有企业进入公共会堂,远离震耳欲聋的声音和大人群。我们甚至还没有采取任何值得你在博客上显示很酷的照片。但行程为我们和我们的游戏未来的成功是非常重要的, 我们尽量保持公开对话,不只是我们的球迷社区,但也与我们的出版合作伙伴。他们更好地把我们和我们的项目,总有信心,愿意花费金钱和精力,按摩以及零售数字分销渠道,提供和促进我们的游戏。大游戏业的事件是一个很好的机会,我们出版公司的人,以满足我们的同事,并讨论我们的计划, 如果没有良好的合作伙伴,谁是在该领域的专家,像欧元卡车模拟器2利基游戏会站在困难时期之间更大的大众市场的货架上职称。酒店其实没有一个有信誉的合作伙伴网络,我们就会有困难,甚至出现在大多数国家,在所有货架上, 我们也高兴,以满足从代表蒸汽阀门的讨论我们的机会,得到我们的游戏,他们的服务。我们曾尝试蒸汽之前提交我们的游戏,但没有成功(卡车模拟器真的认为他们的审批委员会,似乎太利基,尤其是在竞争对手的卡车游戏被赋予了机会,但不太接受蒸汽球员)。在几个星期后,蒸汽会来绿光,一个新的系统,将取决于对游戏迷,以帮助他们理清列入Steam上的候选人。我们绝对打算尽快推出绿光与ETS2版本;我们寄予厚望,我们可以指望你的帮助!与我们的游戏迷,我们应该能够得到我们的声音。你肯定会听到我们对这个话题很快再次,要求你参加集会,我们把我们的游戏蒸汽 要结束这篇文章,让我们告诉你没有表现出广泛的东西-中央“ !欧元卡车模拟器2的用户界面系统的枢纽“屏幕。本场比赛没有任何一个基于文本的主菜单,像我们以前的游戏,其他游戏中的屏幕(旧的“记事本”精神概念)和另一个菜单。与ETS2版本,我们知道,该系统需要变得更加灵活,容纳了很多功能,但我们希望有一个机会,使可以理解的,是能够把它比作一个现有的应用程序或设备控制模式。一些实验后,我们决定在“桌面”的方法-有一个中央的屏幕上,你能想到为您的计算机上的操作系统,在这里我们可以在游戏中的各种功能的“应用程序图标”添加桌面屏幕。在适当的情况下,相关的功能图标分为“部件。” 我们将“应用程序”,出现了桌面上的时间,我们不希望太多太多的东西很快球员超载。不是太陡的学习曲线是最初,但我们有大量的空间添加游戏功能,我们打算这样做,甚至超出了最初发布的游戏;-)。


噢'没有谈到发售日期。 不过祝Scs能够获得巨大的成功

压宝'Scs全在这一搏了么?

谷歌翻译的?- -

R420亮了

连中文都没看懂是何意思,LZ能说明一下吗

【欧洲卡车2模拟驾驶】玩家群:241061684

 引用框:
原帖由 zbl401 於 18/8/2012 11:12 PM 發表
压宝'Scs全在这一搏了么?
负债开发 您说呢?


翻译看不明白啊,这是谷歌翻译的吧……
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