以下内容摘自Promods官网博客
引用框:
Future releases
As a team, we have been discussing how to structure our future ETS2 releases. Currently, we have a rather varied release system, with a mix of compatibility updates, medium-sized updates and the big ‘2.x0’ releases. In order to further smooth our release process and workflow, we have decided to move towards adding content in each compatibility update – in short, more medium-sized releases. We feel this will be beneficial to both us as a team and you, the community, for a number of reasons:
Currently, we simply don’t have the manpower available to create big releases while sustaining our current quality level.
Perfectly ready content is held up unnecessarily, just to save it for the big ‘2.x0’ releases. Moving away from big releases stops this backlog.
Content will go out as soon as it is finished, providing new content in every version. This means that every new version will have something new for you, the community, to enjoy and to make the effort of downloading the new updates worth it.
Smaller releases let us spread out content for testing over time, allowing testers to focus more on smaller areas. This should lead to bugs being discovered earlier, thus improving the quality of the mod.
More frequent releases also makes the map more stable, preventing double bug-fixing jobs in the various map areas we work on.
Management of releases is easier to do with less new content in them.
简单翻译一下:
以后promods就不会有大型更新了,取而代之的是以中型更新为主,原因如下:
1. 人力资源的有限难以维持既保证内容多,也保证质量高
2. 完全准备好的内容没必要延迟发布,为了凑所谓的“大型发布”
3. 这样做对于欧卡2的玩家也会更有吸引力
4. 减少bug修复的工作量,省的重复劳动